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October 28, 2006
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Comments: 22
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:iconexpansiondesign:
Project for 3D Modelling. Just edited it a bit for dA.
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:iconstormfrog:
Ambient Occlusion sits right in the lap of Apple Design :)
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:iconexpansiondesign:
ambient occlusion?? :D
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:iconstormfrog:
Yes, thats what I figured you had used for that render?

Ambient occlusion is a shading method used in 3D computer graphics which helps add realism to local reflection models by taking into account attenuation of light due to occlusion. Unlike local methods like Phong shading, ambient occlusion is a global method, meaning the illumination at each point is a function of other geometry in the scene. However, it is a very crude approximation to full global illumination. The soft appearance achieved by ambient occlusion alone is similar to the way an object appears on an overcast day.
(quote from Wikipedia)

Its very popular to render objects like this to show off geometry before they are textured and proper lighting has been set up.
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:iconventum:
whos is the wallpaper on the puter?
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:iconcbloechle:
das einzige was meiner Meinung nicht so gut passt ist die Lampe aber ansonsten "two thumbs up!".
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:iconcbloechle:
i am very sorry that i wrote to you in German, but I mistook you for somebody else.
I just wanted to say that i like all of your art.
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:iconexpansiondesign:
dont understand any of that!! haha thats ok! i understand the "two thumbs up" bit! thanks :D :D
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